Everyone who wants to play should join first. Others can still join later.
Quick roll:
Play D&D with your friends, one turn at a time. Nobody has to be online together. Make a hero, take your turn when you're free, and Claude runs the story.
MiraI slip along the wall and try to pick the lock on the cellar door.
Mira rolls 1d20+5 → [17]+5 = 22
Dungeon MasterThe lock gives with a soft click. Cold air spills up the stairs, and something below shifts in the dark. Tobin, you're up.
Everyone who wants to play should join first. Others can still join later.